I do wonder how you'd adapt it so I goes straight through when there's input, but I can play and discover that myself. Video of the building of this setup as well as its. Some days simple-and-easy-to-understand is best. The other two combinators are used to send SignalS (used for Set) or SignalR (used for Reset) to the SR-Latch depending on the value of the accumulator. Nothing wrong with it - youve built a physical SR latch of your own invention. That's effective enough for what I want, thank you. One combinator works as the SR-Latch and it is the output from this combinator you use to control the input to your steam engines. This one zeroes when there is input I and when there is no input it outputs O what the last input was. The beauty of this design is that you can place simple "flickering" switches at first, simply to prevent the storage tank overflow, and then just slap another combinator on top of an already functional scheme to convert it to a hysteresis loop.0eNrlVl2OmzAQvss8VlDxFxLxto/71ANUK2RgsjsS2MiYqFHEAXqLnq0n6RjS7KYJG0g2VaW+gGyPv/n8fczgHWRli7UmaSDZAeVKNpB83UFDz1KUds5sa4QEyGAFDkhR2ZHQZF4qNJS7uaoyksIoDZ0DJAv8BonfPTmA0pAhHAD7wTaVbZWh5oADVFOJsnSxxNxohqtViZynVg3vVdIyYDyX47f8ijgFc5QcTD3VHfj28awR5ds8VEAScCzpvCUzDLunruucEyrBhVONkgk+LwY6RqsyzfBFbIjjOegVKOXlgg5k16Qbk56IuyFtWp55FaWPcL9YSRu0GNM3PdhNqkYtBs7wiUNUa+p2XuZuRGuNxUWlnaPl8P3lxalPDgTTUvUf2ln3/RG7w9l2B4Pd/rV226IywlaY/wFuule4+TDu5lntotscOat7dCBVYE4F6imie6Oa70Fuq69HGND39nh2UNVC95wS+Pn9x3ViW5圆y9xaadK1VlVKkjEgWYuywRmFtTzVdm/EWd/CaVYs5paAf8GMe/S7o6r5u+0svsPnH8/V3Pu/NF/O0XwxTfPllX92/+6iP/4bokd/6nj8Y169a0I8zYTVgeLvg06xIBoxYE2lQT1yR73Q5lur8cI7vqRSk9rcQ2O+pS93PZq9JSdvLtUOlCJDJgkVVkpveWLD/Pvzxqtl4K/C2AujrvsF6jD3Kw= I'm sure there are simpler ones but it works. Because of this, decider continues to output the S=1 signal until real amount of your resource drops below top_limit-diff. At this moment decider outputs S=1, which stops the production AND feeds an extra resource=diff signal into decider's input. Producing facility is active until resource reaches the top_limit. In this episode, we'll take a look at some of the basic, and perhaps the more unintuitive behaviours that go into the circuit network.Factorio 0.17 is still. In this episode, well take a look at some of the basic, and perhaps the more unintuitive behaviours that go into the circuit network.Factorio 0.17 is still. Would much prefer if there was a way to set the priority with maybe a power mod or something. If you want amount to oscillate between 10K and 13K, then your top_limit=13K and diff=3K. And we have 4 different places where we generate power and that will probably go up. It feeds from decider's output and into decider's input, possibly with a different wire color to prevent signal contamination in the original network. Arithmetic combinator: S * diff -> resource. One of the obvious applications is using this contraption to turn on steam generator reserve when accumulators' energy level is 1 or less, and turn them off. Storage Tank -> Decider combinator: IF resource >= top_limit OUTPUT S=1 -> Producing Facility: active IF S=0.Ģ. A Set-Reset Latch is a circuit network item, that starts emitting a signal when a 'set' event (logical condition) occurs, and stops emitting the signal only when a 'reset' event occurs. I personally prefer the one with decider combinator and reversed multiplication combinator:ġ. Get output from any one of the two arithmetic combinators on the right (using any color wire). Quick tutorial showing you how to build an 2 different SR-Latchs in factorio using Combinators as. That's simpler and it doesn't have the serious limitations of the primitive 2-combinator SR-latch that you've shown. Send any signal to the upper electrical pole (with the red wire) to reset and send any signal to the lower one to save in memory. Simply use a decider combinator, set it to 'S > 1 > Output S 1' and connect it it to itself (feed back). There are a few designs available in this thread: viewtopic.php?f=8&t=32432 This is a very bad way to make an SR-latch, please don't do it that way. It has somewhat complicated dynamics when you start to look at corner cases, but the basic idea is it has a 'set' input and a 'reset' input. You need not SR latch, but a hysteresis loop. The standard factorio SR latch is, I think, the one from the 'combinators 101' post with two A0 -> A:1 deciders.
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